This week, the visual design 'monkeys' descend on the New Walk Museum to draw dinosaur bones. The focus is directional rendering techniques and sketching without reliance on outlines. I enjoyed the subject this week but not as much as I enjoyed having a dry, warm environment to draw in for a change.
While I think the composition is effective, I feel like I could have spent more time rendering and establishing depth in the image. I intended to spend more time on my final piece this week but unfortunately it wasn't possible.
I worked into my thumbnail sketches much more than usual. I found it very useful to experiment purely with values and little to no outlines. Especially in a way where I perceive mistakes not to matter. I feel I achieved the learning outcomes through my sketches but only partly in my final. My desire for linear accuracy gets in the way, even though I know if I loosen up I'll finish with a better image.
Additionally in Visual Design, we are given a research documentary to watch each week. They are unrelated to Art. So far they have been about Physics and Technology featuring various futurists and presented by Michio Kaku.
I was skeptical at first but I enjoy documentary's and it makes good dinner time viewing material. They're a little out dated but I'm happy I'm keeping up with them. They may be unrelated to Art but their inclusion in the course is testament to the fact that we should be broadening our horizons as Game Artists.
I'm now about to dive into modelling a building so expect some more 3ds Max. I hope you enjoyed my previous post on the early history of Computer Games. Up next is Part II.
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