Play is a fundamental component to our personal development.
Games are an evolved form of play, structured and designed, often to produce a quantifiable outcome. Games have the ability to fulfill many of our core human
needs. If we can’t eat it or have sex with it, we’ll probably try and play with it. It comes as no surprise then that digital computer games have been
around as long as digital computers.
The first digital graphical game played on a computer
was OXO, all the way back in 1952. OXO was a form of noughts and crosses
developed for the EDSAC by A.S. Douglas at the University of Cambridge. While
it is, in a literal sense, the first visual ‘game’ on a ‘computer’ it is not
often regarded as such. This is primarily due to the game being based entirely
on a pre-existing traditional game. While the transition of this game to a
computer was revolutionary, the game itself was not.
OXO.
Defining a single ‘Inventor of the Computer Game’ is a difficult
task. Like many other cultural mediums, a specific ‘starting point’ is subject
to much debate. The purpose of this post is not to debate or convince the
reader of the validity of one specific mind set. I’d much rather outline some
potential candidates, and tell you about the bits I consider significant.
In my (admittedly very bias) opinion, the most significant breakthrough came in 1962. Steve Russel, a student at M.I.T developed Spacewar for the PDP-1 mainframe. While other concepts existed before it, Spacewar was the first intentionally entertaining program ever created. The games code spread throughout many universities in America and laid the foundation for many modern games.
Spacewar.
Vector graphics is a technique of displaying images on a computer based in maths. Instead of having the computer store an image in pixel form, the image is stored as geometric points, lines and shapes in mathematical expressions. Put simply, the computer remembers how to draw an image rather than the image itself. While the opposite may be true for humans, this technique is much more efficient for computers. Fast loading times and efficient use of memory remain an endeavour for Game Artists to this day.
While I consider Steve Russel to be the pioneer of the
computer game, there are others worth mentioning. Ralph Baer created a game
similar to Tennis for Two for the
home in 1966. In 1967 he went on to
create a hockey simulation. While based on conventional games, their position
in the home was radical. Therefore Ralph Baer can be considered the father of
the home console.
In 1970, using Spacewar
as a basis, Nolan Bushnell created Computer
Space. Unlike anything that came before it, Computer Space was developed for a standalone machine similar to
the analogue pinball games of the time. It was the first game developed with
the explicit intention of making money however the machine is vastly more
significant. As the creator of the first marketable coin operated computer
game, Nolan Bushnell is regarded as the father of the arcade.
Computer Space.
Due to its complexity, Computer Space failed as a commercial product. 2 years later
however, Nolan Bushnell along with Ted Dabney founded Atari and released Pong. In contrast an extremely simple
and accessible game. Pong was a
monumental success and became the first commercially successful computer game. However
similarities can be drawn between Pong and
the games developed by Ralph Baer. Ralph Baer’s company Magnavox successfully sued
Nolan Bushnell for copyright infringement in 1974.
In these early days, the development of computer games
followed 2 distinct paths. The arcade, spearheaded by Atari and the home
console established by Magnavox. While the home console was the area of innovation,
the technology at the time was better suited to the arcade and it was
consequently vastly more successful.
As you can see, many aspects of modern gaming culture
were prevalent in the first era of computer games. In the 70’s alone we had
console (device) wars and cartridges (Studio II and Channel F, 1974). Thanks to
Death Race, a game where you score
points for running over gremlins, we had media controversy before we had
colour.
Won't somebody please think of the children?
Technology has come a long way but viewed as a separate
entity, I don’t think games have come as far, as quickly. While they've been around for a while I view computer games as a young cultural medium, solely because I feel they have a long way yet to go. For better
or for worse, the influences of the past can still be felt today. An evolved form of play, games may be but how much have we evolved in all these years?
2. Dave Morris (2003). Game Art. London: Collins. p10-13.
3. Joost Raessens and Jeffrey Golstein. (2005). The History of the Video Game. In: Joost Raessens and Jeffrey Golstein Handbook of Computer Game Studies. Massachusetts: The MIT Press. p23-27.
Images for illustrative purposes only, all rights and credit remain with their respective owners.
References:
1. David Winter. (1996). Introduction. Available: http://www.pong-story.com/. Last accessed 29th Oct 2013.2. Dave Morris (2003). Game Art. London: Collins. p10-13.
3. Joost Raessens and Jeffrey Golstein. (2005). The History of the Video Game. In: Joost Raessens and Jeffrey Golstein Handbook of Computer Game Studies. Massachusetts: The MIT Press. p23-27.
Images for illustrative purposes only, all rights and credit remain with their respective owners.
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