So here it is. 1 Triangle to spare. My main mistake with this project was putting so much effort into the model and neglecting the textures. I underestimated how important textures are to create a convincing model so I will allocate much more time for that in future projects.
Even though it was time consuming and I got a bit obsessive, I'm really proud of the mesh. I used everything I learned on the bin project and learned twice as much again. While it seems obvious now that it has been pointed out to me, I was advised to build up detail as uniformly as possible. I will endeavor to adopt this process for my next model to quickly build up the essential details first and 'build up like a drawing'.
Also on the to-do list this week, my final drawing of a car. I drew an Audi A6 in the local shopping center where it was fairly warm and dry. The drawing went well considering I didn't spend as much time on my final as normal due to finalizing the building.
Audi A6 Saloon Car Final.
It was a good exercise in 'speeding up' but there are things that can be improved. Most obvious to me is the incorrect perspective. This is particularly annoying as I noticed it about halfway through but by then it was to late. I should have taken greater care when laying out perspective guides and mapped out more of the drawing in the draft stage. I've been recommended some DVD's by Scott Robertson so, as usual, it's time to study and improve!
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